FROZEN FEET

Time
10 minutes
Skills
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Handball
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Running
Level
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2 (Ages 7+)
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3 (Ages 8-12)
No. of Helpers
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1 Helper for every Group
A NAB AFL Auskick version of the classic game, scarecrow tiggy!
Instructions

AFL Junior Auskicker plays footy as the step 1 in Frozen Feet program

STEP 1

Spread the Auskickers across the playing area.

The bibbed taggers chase anyone without a ball and tag them with their hand.

AFL Junior Auskicker plays footy as the step 2 in Frozen Feet program

STEP 2

When an Auskicker gets tagged, they freeze with hands in the air. They are to call out to a Handball Magician. Once the Handball Magician sees their hands in the air-as a signal for help- they must come to free them.

Auskickers become "unfrozen" when the Handball Magician handballs to the frozen player who must mark and then handball back to the Magician.

AFL Junior Auskicker plays footy as the step 3 in Frozen Feet program

STEP 3

Both can now keep playing

To keep everyone involved, change Taggers and Handball Magicians regularly.

Footballs per group (x2)
Bibs (x2)
Set-Up

HOW TO SET UP

Spread Auskickers out over the playing area.

Two Auskickers wear a bib: they're the "Taggers".

Two other Auskickers have a footy: they're the "Handball Magicians".

Variations

AFL Auskicker thinking to Kick or try magician crawling through legs

VARIATION 1

Change how feet get unfrozen. Rather than a handball, it might be with a kick, or by the magician crawling through legs.

VARIATION 2

Change the rules so that the frozen Auskicker becomes the Handball Magician once they're freed.

AFL auskicker moving around with the ball

VARIATION 3

Change how the Auskickers move around. For example, rather than running they try hopping, junping or crawling!

AFL Auskicker trying to bounce the ball with the help of coach

VARIATION 4

For even more challenges, get groups to bounce or touch the football on the ground every few steps or get them to handball with their other hand.