SHARKS AND ISLANDS

Time
10 minutes
Skills
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Running
Level
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2 (Ages 7+)
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3 (Ages 8-12)
No. of Helpers
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1 Helper for every Group
NAB AFL Auskickers, it's time to dodge those sharks!
Instructions

STEP 1

Auskickers in bibs are the "sharks" and are "it". They tag the others.

Auskickers who make it inside the hoops (" on the islands ")  are Safe.

They can't be tagged by the sharks. But they're only allowed on the island for 3 seconds before they have to leave!

STEP 2

When an Auskicker is tagged, they run to the tag zone (The four cones) and complete a footy skill (for example, handball to themselves or complete five bounces).

Once they complete the footy skill, they can go back to the game.

It's Awesome if an adult can help Auskickers at the tag zone with the skills work.

STEP 3

Adjust the number of sharks or hoops so that it works best for your group.

Also, swap the sharks every now and then so everyone gets a go at tagging the others.

Collection of Footballs
Cones (x4)
Bibs (x2)
Hoops per group (x2)
Set-Up

HOW TO SET UP

Put two hoops inside the playing area. Beside the playing area, mark out the smaller "tag zone" with four cones. Give two Auskickers bibs and the others one footy each 

Variations

VARIATION 1

Remove a hoop so there's only one island, or slowly increase the number of sharks by giving out bibs to more Auskickers.

VARIATION 2

Add new rule to the game. For example, Auskickers hop or skip about, or when someone comes out of the Tag Zone they have to swap with a Shark and become "it".