Anxiety
Learn about anxiety and how to adapt your coaching to ensure players with anxiety can join in the fun at footy.
Financial Management Templates
Volunteer Management Templates
AGM / Annual Report Templates
Committee Meeting Templates
HOW TO SET UP
Place the goals down on the edge of the playing area.
Split the group of Auskickers into two groups: attackers and defenders.
Have them line up on opposite sides of the square with the pile of footballs on the attackers' side.
VARIATION 1
Try adding more players or up the number of passes they need to do before scoring.
VARIATION 2
The more players and passes they need to do, the more team work is needed.
VARIATION 3
Even try introducing a 'shadow' defender to follow the attackers into the playing area from behind them.
HOW TO RUN AN AUSKICK SESSION
GRID SIZE
Every NAB AFL Auskick activity is played within "activity squares" marked out by coloured cones. Four of these squares create a grid. The approximate size of the activity square inside the grid depends on the Auskickers' group level:
- Level 1 Activity Squares: 10m x 10m (the smallest grid)
- Level 2 Activity Squares: 15m x 15m (larger grid)
- Level 3 Activity Squares: 20m x 20m (the largest grid)
TIP: If you don't have a measuring tape, a rough guide is one metre = one large leg stride.
AUSKICKERS PER GRID
Auskickers are divided into four equal groups across four squares.
- Level 1 Grid: Four groups of up to 8 players.
- Level 2 Grid: Four groups of up to 10 players.
- Level 3 Grid: Four groups of up to 12 players.
TIP: Change the numbers to what works best for you! When groups are small, Auskickers keep in the action.
Create as many grids as you need. Also, it's okay if you need to run two or three small groups and leave one activity square in the grid empty.
SUPPORT CREW
Auskick relies on the amazing help of the "Support Crew" (parents and volunteers) to supervise activities alongside you.
- They only need to help run one activity per session, plus the grid game.
- Let them know before the weekly session which activity they'll be running with a link to the video or download to help explain.
- It's great to also encourage lots of other Support Crew adults to get in on the day to help during the activities. This frees you up to move throughout the grid to watch Auskickers, keep track of time and to give Auskickers your friendly instruction and technique tips.
HOW TO SET UP
Auskickers need to spread out, wearing bibs sticking out of the back of their clothing like a tail.
A change to this game is another called "Rucks & Rovers"
Auskickers from parallel lines facing the coach who is at the front. One line is "rucks" and the other is "rovers". Everyone wears a tail.
To start, call out either "rucks" or "rovers". whoever gets called, that line of Auskickers sprint to the edge of the playing area where it's safe while the other side chases to tag them!
Either rovers chase rucks, or rucks chase rovers and the team being chased get their tails stolen. Sometime pretend you're going to say "rucks" or "rovers" but instead trick with another R word, for example, "rabbits" or "rock'n'roll"! This keeps the Auskickers on their toes!
HOW TO SET UP
Divide the playing area into three zones using the different coloured cones.
Line the players up on the edge of the playing area.
The zone furthest from the players is the 'Six Point Zone'.
The middle zone is worth three points and the closest is worth one point.
Try taking a running bounce before kicking, or kicking with different types of balls.
HOW TO SET UP
Put two hoops inside the playing area. Beside the playing area, mark out the smaller "tag zone" with four cones. Give two Auskickers bibs and the others one footy each
VARIATION 1
Remove a hoop so there's only one island, or slowly increase the number of sharks by giving out bibs to more Auskickers.
VARIATION 2
Add new rule to the game. For example, Auskickers hop or skip about, or when someone comes out of the Tag Zone they have to swap with a Shark and become "it".